Created by Lynn (Manlan) Li and Jonathan Ruben

The trò chơi

We are planning on making a 3 chiều version of Plants vs. Zombies. Plants vs. Zombies is a defend-your-castle based gamewhere zombies attack a house & you use plants to defkết thúc against them. Plants can shoot khổng lồ attachồng the zombies, generate sunshine(which is used to buy more plants), explode or generate obstacles for the zombies. The plants are placed in a grid layout & can attaông chồng the zombies that are attacking from its row. When a player levels up, they will be able khổng lồ purchase different types of plants.

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An example of a 2D version of Plants vs. Zombies can be found here.

There will be a menu in the beginning và the user will be able to pick adventure or survival mode. Adventure mode is a mode with levels, each màn chơi will get progressively harder (more zombies) but the higher levels will have sầu more plants to choose from. When all of the zombies are dead, the màn chơi finishes. Survival mode doesn"t have levels & the plants will already be there from the start.

To earn points khổng lồ buy plants, the player must collect sunshine. The sunshine is shown by small yellow balls falling out of the skyor generated by the sunflowers (which spit out sunshine after a certain period of time). When the player clicks on the small yellow balls,the points are added khổng lồ the player"s pointtotal & the balls disappear. Once the player has a set number of points, he can purchase a plant which will either allow hyên to get more sunshine or fight the zombies.

Sample Images

Here are a mix of sample images that will be similar lớn what we intend to create

This image is what the 2d version of plants vs. zombies looks like.

This image is what we expect the 3d scene khổng lồ look like. There will be multiple camera views, but the art and layout will be similar khổng lồ what is shown above.

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Example zombie package that will be used in our game.

Techniques used khổng lồ reach goalPhysics Simulations - Use Unity"s physics simulator to lớn mã sản phẩm how the sunshine falls và how the zombies fall after they die.Collision Detection - Use Unity"s collision detection to determine when an object shot out by a plant hits a zombie & when a zombie touches a plant.Motion Graph - The Unity store contains zombie & plant objects, & we"ll use those khổng lồ mã sản phẩm plant và zombie animation.Packages & Frameworks used lớn build game

We will use packages & assets from the Unity store for the background and for the zombies.

We will build the plants và their motions from scratch in Unity.

Work DivisionJon:Camera viewsPlants (obstacle plant, shooting plant, exploding plant và sunshine plant)Sunshine and sunshine particlesPoints và plant purchasingLynnCollision handlingGenerating New ZombiesDying zombiesSetting up environment/menuZombie MovingTimeline4/12: We will have the environment phối up and the zombies moving. We will also have sầu the sunshine falling & the points system mix up.4/14: We will have the various camera angles working và the user will be able lớn select between camera angles. Additionally, new zombies will be generated over time.4/16: We will have all of the plants functional và working và we will have sầu zombie collisions built correctly.4/18: We will have sầu levels built & we will have sầu all collision handling built appropriately4/20: We will have the menu built and all versions và levels of the game working correctly. The presentation will be ready & the game will be complete.Package